Rob wrote an article for RealTime about the performitivity of play. You can read it below, and you can find the original article here.
Image: Coney, A Small Town Anywhere, BAC Scratch 2012 photo Matt Howey Nunn |
In 2009 the Battersea Arts Centre in London hosted A Small Town Anywhere, a new work by UK-based company Coney. In it around 30 participants took on the role of villagers in a small country town. Each concealed a terrible secret and likewise had a mortal enemy among the other villagers.
A Small Town Anywhere condensed an entire week of drama into the space of roughly two hours; days and nights passed with subtle shifts in lighting; paper snow fell at one point and gossip, treachery and paranoia threatened to tear the little community apart.
Tom Bowtell and Tassos Stevens, two of the company’s co-directors, describe Coney as mixing “live and digital art forms to create immersive stories and play.” Their work, as well as the work of other groups such as Hide and Seek, Slingshot, Splash and Ripple and The Larks, is part of an emerging practice that, for ease of reference, I’ll call New Games. Their work varies widely encompassing Tiny Games, a series of 99 “easy to play” site-specific games designed for the streets of London by Hide and Seek, and 2.8 Hours Later, a city-wide zombie chase game, by Slingshot. Read More