Last weekend we playtested #TrueRomansAll, our Bell Shakespeare commission turning Julius Caesar into a street game. Thanks to our playtesters (most of whom who will go on to be our actors and game runners in the final work)
You are browsing archives for
Tag: playtest
Final playtest for Fresh Air 14
People! People! Come help us fine tune some of the new games we’ve designed for Fresh Air, 2014. It’s free, it’s fun and it’s the most important part of the game designing process.
We need you!
10-4, Saturday 22 of Feb, 2014
Come along at 10 and meet in the Atrium at Fed Square (usually we start at the big table in Beer Deluxe) and be the first to play(test) our newest, funnest games yet!
If you can make it all day or only for an hour or two, we’d love you to come help us make awesome situations! Email us to let us know you’re coming – rabbithole @ popupplayground.com.au
Playtest for Fresh Air 14
Fresh Air is returning for another year, as we have a load of brand new games we need to playtest.
10-4, Monday 27 Jan 2014
Come along at 10 and meet in the Atrium at Fed Square and be the first to play(test) our newest, funnest games yet!
If you can make it all day or only for an hour or two, we’d love you to come help us make awesome situations! Email us to let us know you’re coming – rabbithole @ popupplayground.com.au
September Playtest
Today was our last playtest in this series and we had a blast! Before we even got onto testing the game we had prepared, we started by spontaneously inventing Bell Run using our pool noodles (nothing funner than a pool noodle!). We went on to modify Grandma’s Footsteps into Grandma’s Balls, then tried out a new game, The Heist… Lasers! in which players attempted to negotiate red wool lasers to steal the precious emerald and ruby smiley balls. After that, we had a snack break (it’s like recess only with more chocolate chip biscuits) then we tried out another new game for This Is A Door, called Haunted Hungry Yellow Circle. With it’s maze and ghosts and dots, it reminds us quite a lot of a computer game but we can’t quite work out which one. After that we tried out Gestaltstory, which made at least two of the player laugh until they actually cried and finished it up with another round of Impossible Book Club in which we discussed The Spindle That Never Pricked. Despite protests to the contrary, we’re still not going to be reading Mahatma Gandhi: Witch Hunter. Stay tuned for our next book!
Playtests for This Is A Door festival
New PlayTests for This Is A Door festival
We’re heading towards the second annual games festival This Is A Door (through November around St Kilda) and we have some brand spankin’ new games we need to try out, so we have two playtests coming up in the next few months:
Saturday 21st September
Saturday 28th September
10 am – 5pm
310-314 Church Street, Richmond
Come play!
email us at rabbithole@popupplayground.com.au to let us know you’re coming
Also, we’ll gladly receive any gold coin donations to help us pay for the space hire.
June Playtest
Yesterday we held a playtest in the beautiful hall in Richmond we’re starting to frequent. We started the day with Grandma’s Footsteps, which quickly morphed into Grandma’s Ninjas, in which all the people creeping up on Grandma have to be doing it ninja style.
Next up, continuing our warm up games, we played Zombie Tag, which is awesome for getting in touch with your inner zombie.
After that we launched into playtesting our new games. We started this by testing out Focal Point, which we’re doing for the State Library of Victoria on 7th July. Players have to pass messages between characters caught in temporal disturbances to help them move on. Read More
New Games playtest 1 update
On the 25th of May, we headed to Richmond with a faithful band of playtesters to try out some new games and relive some old favourites.
We started with a warm-up game of Wushu Party Popper, which is a whatever-you-have-to-hand modification of Turtle Wushu. We have also, in the past, played Wushu Dinosaur, which works better if you manage something solid and four-legged, like a stegosaurus rather than a more wobbly, two-legged type like a Tyrannosaurus Rex. These are the types of things you learn when playing games…Read More
Playtesting Office Wars video
We’ve just uploaded a new video which shows a little about our design process and what happens at a playtest.
Check it out!
Playtesting Office Wars from popupplayers on Vimeo.
New PlayTests to build New Games
New PlayTests to build New Games.
Come play the newest of the new games by Pop Up Playground.
27th July
10 am – 5pm
310-314 Church Street, Richmond
Come play and help us finish these games off
email us at rabbithole@popupplayground.com.au to let us know you’re coming
Also, we’ll gladly receive any gold coin donations to help us pay for the space hire.
Playtest 4 for Fresh Air
Sunday the 20th was our last playtest for Fresh Air 2013 games. As a good warm up, we started off with a game of Turtle Wushu from Invisible Playground, but in our case it was Dinosaur Wushu owing to the fact we only have toy dinosaurs. We discovered that toy dinosaurs are way more unstable than toy turtles, at least that’s what we claim.
Next up was our brand new game Tourist Attractors, in which several tour guides take players around Fed Square and make up increasingly bizarre stories to attempt to capture and hold the tourist’s interest.
All through out the day Melbourne company No Show was trialing Outside Line, a tense single person experience which is like nothing else we have at Fresh Air.
Next we playtested The Host, where our players are trapped on a colony on Mars which has been infiltrated by one or more alien. Can they find enough evidence to figure out who it is?
And to round out the day we had another playtest of our slightly-reworked Bury Yer Treasure, where pirates pillage from each other and battle it out on the high seas for loot n’ sailors.
Remember, Fresh Air is on the 8, 9 and 10 of Feb at Federation Square in Melbourne. The whole event is free, so come down and play all of these games and more!