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Pozible Rewards: Workplace Games Workshop

Most of the games we run at Pop Up Playground are for the public: they’re fun, they’re silly, they’re designed to reconnect you with the playful side of yourself you were told to put away when you were no longer a child. But you can also play some of our games at work!

Games can combine an exercise in imagination with the interpersonal and analytical skills you use every day in the business world: teamwork, communication, problem solving, leadership, confidence, risk management. They won’t magically level you up overnight, but the systems used in games present a new context in which to exercise those skills – plus it’s a lot of fun!

Pudding Lane

Pudding Lane

Pop Up Playground has a variety of corporate workshops – and as a special corporate support level in our Pozible campaign, we’re offering the two-hour version at a discounted rate! Our game runners will come to your workplace, warm everyone up with a few smaller games, then put your team through their paces with games tailored to promote team building and business-applicable skills, all while having a good time your staff will be talking about for weeks! And as if that’s not enough, you’ll also be named as a corporate sponsor of the Fresh Air Festival for 2015.

While our corporate workshops are available all year round, this special discount rate of $1,500 for the two-hour version is only available as part of our Pozible campaign, so if you’ve thought about doing something different for your staff, get in now! We’ll negotiate a time with you to make it happen. And if you have any questions you want to ask, just get in touch.

Pozible Rewards: Wanna Play a Game?

We love to run our games for people, but outside of festivals it can be hard to organise a time and find people to play them! Likewise, people love to play our games, but the opportunities to play them aren’t as frequent as we’d like. And that’s where the $250 “Wanna Play a Game?” reward in our Pozible campaign comes in!

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Members of the public playing Gong! at Fresh Air 2014.

We’ll come to you and run one of our stand-alone games (plus a few little ones to get you warmed up) for as many as 20 players, over the course of about an hour! This would be a great addition to a birthday, wedding or other celebration, or even just a great diversion for a bunch of friends for an afternoon. Here are some of the games you can choose:

The Ride – an epic battle between two Viking villages; can you achieve sufficient glory to be taken to Valhalla?

Gong! – a street sport where you get to change the rules!

Bury Your Treasure – thievery and combat on the high seas – can you steal and hoard the most booty?

Ben’s Big Board Game – roll the dice or test your skill to move

Pudding Lane – London is burning! Can you work together to put out the fires before all is lost?

Wikisneaks – devise a secret code and transmit information without getting caught in this game about unlocking secrets!

Spy Catcher – the Agency has been infiltrated at the highest level! Only the junior spies can be trusted to interrogate the spy leaders and expose the double agents before it’s too late!

This is a special price for this kind of service just for this campaign, so if you want to add some Pop Up Playground magic to your next party or big event, get in before the campaign ends, and help spread the word so we hit our goal! All the details are can be found at pozible.com/freshair15

Spirits Walk, the headline game of Fresh Air 2014

Ben McKenzie, our Games Mechanic, talks about a work commissioned for Fresh Air in 2014: Serious Business’ Spirits Walk.

It’s pretty rare at Pop Up Playground that I get to play a game I’ve had almost nothing to do with, but last year that was exactly what I got to do with Spirits Walk, the headline game of the festival – and what a game it was.

Commissioned by our Artistic Director Robert Reid from UK designers Serious Business (Grant Howitt and Mary Hamilton), who luckily for our budget happened to be living in Sydney at the time, it was the centrepiece of last year’s festival, taking players not across Federation Square but into the heart of Melbourne. Here’s the video trailer, filmed by Elliott Summers during the festival:

sw1So: players are invited by the Tattered Prince, head of the court of Melbourne’s spirits and gods, to join in the Spirits Walk, a celebration of the spirit world. But you can’t just rock up to something like that unprepared, you must have a mask – and not just any mask, a mask made of spirit stuff. So the Prince has weakened the walls between our world and his for an hour, and given us instructions on how to find various little gods of Melbourne. If we can satisfy them, they will grant us tokens of the spirit world we can bind into a mask so we can join in the Spirits Walk!sw2

What that translated to was one of the greatest experiences of my life. I scurried about the city, following the map in my guide to the spirit world, looking for the gods and enacting the prescribed rituals needed to summon them. I was asked to trade a worthless piece of paper for “something of value” with strangers, to give up a secret of my own to a snappily dressed spirit under a bridge, to dance intimately with a partner under the gaze of the public to music no-one else could hear, to fight invisible monsters to protect ordinary people just trying to cross a bridge, and more.

sw3All of these activities were transgressive and touched on things we’re told not to do: wave (cardboard) swords around in public (don’t worry, it was slow and safe), ask people you’ve never met to give you something, ignore the approving or disapproving looks of strangers as you dance in front of them… Each on its own was magical, but to dash about the city seeking out as many of them as possible in a limited time made it exactly the sort of transformative experience you see in stories of urban fantasy and (to borrow Grant’s own term) junk magic.

When I say transformative, I don’t just mean of the player, but of the city. One of the great experiences of games like this is that you don’t look at the space in which you play them the same way. Degraves Street isn’t just a collection of cafés for me anymore – it’s where I danced to please the Skipping Girl, a spirit who just wanted me to be free and embrace the music; Hosier Lane isn’t just “that one with the amazing graffiti”, it’s where I gave up my favourite hat to a spirit without knowing when or how exactly I would get it back. These are magical stories and experiences that are layered on my city, crafted with great care and style by Grant and Mary and executed by the amazing cast in their incredible masks.

Spirits Walk is another example of a game that just isn’t possible without the infrastructure of a festival. Robert Reid and the Fresh Air team took Grant and Mary’s design and hired actors, commissioned masks and costumes and props, scouted locations and scheduled rehearsals. I often joke about one of our early works, The Curse, that it requires more actors than players, but some of the greatest experiences need this kind of scaffolding. The players still make the stories themselves, but they are guided by creatures of our making, played by actors and mediated through craft. There’s nothing quite like it, and it’s for pieces like this that we make Fresh Air.

All the more amazing, then, that we did it on the shoestring budget of last year – and that it was free to experience! I really hope Grant and Mary mount it again, because every city deserves a little junk magic.

To keep making things like this, especially in collaboration with international designers, we need to increase the Fresh Air budget – and that’s where our Pozible campaign comes in. Please check it out and pledge if you can – there are some amazing rewards on offer! But it’s just as vital to our success for you to help spread the word.

 

Spirits Walk photos by Sarah Walker

Little Monsters’ Big Day Out returning for 2015

Hello! Ben here, Pop Up Playground’s friendly local Game Mechanic (that more or less means head game designer). This week on social media we’ve been describing some of the games that we’ve played at previous Fresh Air festivals, or which will be featured at Fresh Air 2015. Today I want to talk about a game which is both, one of the big hits of the 2014 festival that we’ll be bringing back next year: Little Monsters’ Big Day Out. (Considering I am going to refer to it a lot, I’m gonna abbreviate that to LMBDO, mostly because I can choose to pronounce it “lambdo”, though usually we just call it “Little Monsters” for short.)

A monster from Little Monsters' Big Day Out

A collaboration between Pop Up Playground’s Sayraphim Lothian and Serious Business’ Grant Howitt, LMBDO is honestly one of the best games I’ve had the pleasure of running or playing. It packs a huge amount of adventure into a simple setup: pairs of players tie on monster tails and run all over Federation Square taking photos of their cute little monster friends, each of whom wants to go on as many adventures as possible in the time limit! What kind of adventures? Well, they tell you via speech balloons, but their desires are kind of vague; it’s up to you to figure it out!

Play is often a great way to get people smiling and having fun, but LMBDO lights up faces and hearts in people of every age like no other game I’ve seen. That’s due in no small part to the amazing tails; one you strap one on it instantly frees you of any inhibitions you might have about being a bit silly in public! Plus the little monsters themselves are so damn cute. (Every time we’ve run it we’ve had multiple people ask if they can buy one of their own.) All of the props were created for Pop Up Playground by incredibly talented Melbourne craft artist Jellibat, some of whose work you can find on Etsy, and they are a huge part of the game’s appeal.

LMBDO is a great example of a little game which feels like a big experience. It’s also the kind of thing it’s not practical to make and sell for people to run themselves, thanks to the importance and number of the props, and so it can only exist thanks to the support we receive here at Pop Up Playground. We want to make and run more games like it, and fill Fresh Air to bursting point with awesome situations – and you can help! We’re raising money to help make Fresh Air 2015 bigger and better than ever, and we’ll be using that money not only to bring out international designers, but to make and run more games like Little Monsters’ Big Day Out. Check out our Pozible campaign and help us out by pledging some money for one of our cool rewards, or even just spreading the word!

Fresh Air international games announcement 1!

Today we’re announcing one of the international games we’ll be playing at #FreshAir15 – the Soho Stag Hunt! Designed by Minkette, Alex Fleetwood, Holly Gramazio and Tassos Stevens, and first played as part of The Soho Project alternate reality game, it involves players hunting a mythical stag around a suburban landscape and attaching balloons to its antlers to score points. It’s very easy to startle the stag, though – players can only approach in very small groups, cannot use mobile phones (the stag can sense them) and must not make too much noise! In the video below, from the game’s second outing at Hide and Seek 2008 in London, a large group of players are flattering the stag while they attach their balloons to make sure he doesn’t run away…

Stag Hunt from nikkipugh on Vimeo.

The Soho Stag Hunt has been played in a number of cities in different versions, including a creepier version called Black Stag in Pittsburgh; we’re excited to work on a version that will suit the particular needs of Fresh Air!

You can help us bring more international games like this to Melbourne by supporting our Pozible campaign for Fresh Air in 2015; find out more at: http://pozible.com/freshair15

Fresh Air 15 and our very first crowdfunding campaign!

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Fresh Air 2015 is crowdfunding on Pozible!

For two years we’ve worked hard on Fresh Air, our annual international games festival at Federation Square, and we’re proud of what we’ve managed to achieve on a tight budget – a fraction of what other similarly sized festivals spend. For 2015 we want to really go all out and make it the biggest and best Fresh Air yet – but to do that, we’re gonna need more money! So Pop Up Playground are launching their first ever crowdfunding campaign with the good folk at Pozible.Read More

The fall always comes – A response to True Romans All by Emilie Collyer

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Casca (James Tresise) photographed by Catherine Drysdale

The fall always comes

A response to True Romans All

by Emilie Collyer

Their problem was in underestimating me.

This has been the case since I was a child. It used to pull at me, like hooks under skin. Not even worth a mention. Not even: ‘Keep an eye on that one.’ Nothing. The glazed flick with the eye, dismissing me. Not built for fighting. Not pretty enough for fucking.

In a city where you rise to the top with boots and knives or sink under the weight of others’ ambitions, I found a way.

Living between the cracks.

Read More

#TrueRomansAll production shots

Some beautiful shots from Catherine Drysdale of the Conspiracy path of our recent street game #TrueRomansAll, a co-production between Bell Shakespeare’s Minds Eye program and Pop Up Playground based on Julius Caesar.

Such exciting news!

We’re thrilled and super happy to announce we have a brand new sponsor- the wonderful guys at Pozible, the Australian crowdfunding platform! We’re so excited to be working with this amazingly friendly and community-minded company.

square-logoLook how lovely they are: Pozible loves supporting local artists who connect the community together so we’re super proud to be a Pop Up Playground sponsor. We can’t wait to see what games and experiences Pop Up Playground have in store for us in the near future!

Thanks so much to all at Pozible!

 

 

Playtest of #TrueRomansAll

Last weekend we playtested #TrueRomansAll, our Bell Shakespeare commission turning Julius Caesar into a street game. Thanks to our playtesters (most of whom who will go on to be our actors and game runners in the final work)